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  • #1 · Suggestions
  • In this thread you can suggest future "Theme of the Month", changes to the rules, additions to the contest, and so on.
     Jozii
    Master of Ceremonies
    Posts: 4085
  • #2
  • Maybe a MTC where no blocks could touch the ground at all
    Last edited by   Voyager006
    Posts: 1403
  • #3
  • + Wall-to-wall jumping
    Create a track with at least 2 wall-to-wall jump PLACES (if your track is multilap, you cannot use 1 such place twice). The gap between take-off and landing must be at least 2 blocks wide or 2 blocks high, in the latter case with the landing higher than the take-off. Make sure there's an alternate route for those who cannot make the jump.

    + Epic flight(s)
    Create a track that includes air time that FEELS awesome. It's not about distance, it's more about what do racers feel while in the air. Things such as decorations etc. that they pass by can help achieve the effect that the flight is extraordinary. Help sell the impression by making sure that in replay (or replay-spectating mode), the air time is presented in a "cool" way (however, Mediatracking is NOT a requirement).

    + Total Conversion
    Change Trackmania from racing game into something different. Create, using MediaTracker effects, a survival horror, or a "errand-boy" experience, or anything similar. While racing is still required, the MT effects should make the player feel like in different game.

    + Pixel perfect
    Create a track with a stunt that is totally unforgiving to even the slightest error or deviation -- such as a jump through a series of obstacles. This crucial point of the track must not come later than 15 seconds into it, so that the numerous restarts most players will need are not frustrating (too much).

    + Elevation
    Build a track that starts at the ground level, but later reaches the highest possible building "floor"; extra points can be received if the player can see the top-most places from the very beginning, like a precognition of his (or her) fate. The track should have very "elevated" feel to it.

    + Split and merge
    Build a track that either has 3 strongly distinct paths, or splits twice into two distinct paths each time, and in which the paths intertwine on at least 2 occasions (probably checkpoints), and finally come to a merge near the finish. Paths that are shorter should be harder to get to OR harder to drive through.
    Six Sigma FTW
    Posts: 1369
  • #4
  • My suggestions:

    >>> Simple Editing <<<
    - Make a track in the simple editor.
    - Rally, Snow and Desert are allowed environments.
    Last edited by   Cuba.CZ
    ©zech ®epublic
    Posts: 561
  • #5
  • Platform Tracks

    Minimum length 40 seconds or something
     Tuta
    VROOOOOOOOOOOOOOOOOM
    Posts: 5448
  • #6
  • >>Tuta<< says...
    Platform Tracks

    Minimum length 40 seconds or something

    Nice idea
    But not too hard then xD
    TMX Supporter
    Posts: 1331
  • #7
  • cuba.12 says...
    My suggestions:

    >>> Simple Editing <<<
    - Make a track in the simple editor.


    XR already made that one.. would be cool to get some ideas that haven't been used yet
     Ville
    ObZen 2?
    Posts: 2734
  • #8
  • Siem»LT says...

    Nice idea
    But not too hard then xD

    yeah, the judges might not enjoy their task then ^^
     Tuta
    VROOOOOOOOOOOOOOOOOM
    Posts: 5448
  • #9
  • Ville says...


    would be cool to get some ideas that haven't been used yet


    I´m new at TMX
    ©zech ®epublic
    Posts: 561
  • #10
  • Birds eye view multilap tracks.
    The tracks will have to be on the easier side, but there is still room for creativeness.

    (yes, I know there has been an MTC in the past with a custom cam theme)
    Lurking
    Posts: 2331
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