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In this thread you can suggest future "Theme of the Month", changes to the rules, additions to the contest, and so on.
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Maybe a MTC where no blocks could touch the ground at allLast edited by
Voyager006
Posts: 1403 -
+ Wall-to-wall jumping
Create a track with at least 2 wall-to-wall jump PLACES (if your track is multilap, you cannot use 1 such place twice). The gap between take-off and landing must be at least 2 blocks wide or 2 blocks high, in the latter case with the landing higher than the take-off. Make sure there's an alternate route for those who cannot make the jump.
+ Epic flight(s)
Create a track that includes air time that FEELS awesome. It's not about distance, it's more about what do racers feel while in the air. Things such as decorations etc. that they pass by can help achieve the effect that the flight is extraordinary. Help sell the impression by making sure that in replay (or replay-spectating mode), the air time is presented in a "cool" way (however, Mediatracking is NOT a requirement).
+ Total Conversion
Change Trackmania from racing game into something different. Create, using MediaTracker effects, a survival horror, or a "errand-boy" experience, or anything similar. While racing is still required, the MT effects should make the player feel like in different game.
+ Pixel perfect
Create a track with a stunt that is totally unforgiving to even the slightest error or deviation -- such as a jump through a series of obstacles. This crucial point of the track must not come later than 15 seconds into it, so that the numerous restarts most players will need are not frustrating (too much).
+ Elevation
Build a track that starts at the ground level, but later reaches the highest possible building "floor"; extra points can be received if the player can see the top-most places from the very beginning, like a precognition of his (or her) fate. The track should have very "elevated" feel to it.
+ Split and merge
Build a track that either has 3 strongly distinct paths, or splits twice into two distinct paths each time, and in which the paths intertwine on at least 2 occasions (probably checkpoints), and finally come to a merge near the finish. Paths that are shorter should be harder to get to OR harder to drive through. -
Platform Tracks
Minimum length 40 seconds or something -
>>Tuta<< says...Platform Tracks
Minimum length 40 seconds or something
Nice idea
But not too hard then xD -
cuba.12 says...My suggestions:
>>> Simple Editing <<<
- Make a track in the simple editor.
XR already made that one.. would be cool to get some ideas that haven't been used yet -
Siem»LT says...
Nice idea
But not too hard then xD
yeah, the judges might not enjoy their task then ^^ -
Ville says...
would be cool to get some ideas that haven't been used yet
I´m new at TMX -
Birds eye view multilap tracks.
The tracks will have to be on the easier side, but there is still room for creativeness.
(yes, I know there has been an MTC in the past with a custom cam theme)
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